A proof of concept of a water and erosion simulation made in Unity.

It runs entirely on the GPU for a very fast simulation, but might still require a real graphics card.

The water simulation is based on the pipe-model of the shallow water equations, with a velocity field to efficiently calculate erosion, described in this paper.

Have fun!

Rated 3.5 out of 5 stars
(2 total ratings)
AuthorThe Oddler
Made withUnity
Tagsgod, Physics, Unity, water

Development log


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pretty cool, but would be nice to be able to remove the permanent cloud and to have a tool to add and subtract land as to create land scenarios and see what happens

Thanks! Those are good suggestions, I'll definitely do those when I continue work on this project.