pretty cool, but would be nice to be able to remove the permanent cloud and to have a tool to add and subtract land as to create land scenarios and see what happens
A proof of concept of a water and erosion simulation made in Unity.
It runs entirely on the GPU for a very fast simulation, but might still require a real graphics card.
The water simulation is based on the pipe-model of the shallow water equations, with a velocity field to efficiently calculate erosion, described in this paper.
- Water-flow visualizationSep 02, 2019