A proof of concept of a water and erosion simulation made in Unity.

It runs entirely on the GPU for a very fast simulation, but might still require a real graphics card.

The water simulation is based on the pipe-model of the shallow water equations, with a velocity field to efficiently calculate erosion, described in this paper.

Have fun!

Updated 18 days ago
Published 27 days ago
StatusPrototype
PlatformsHTML5
AuthorThe Oddler
GenreSimulation
Made withUnity
Tagsgod, Physics, Unity, water

Development log

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