A proof of concept of a water and erosion simulation made in Unity.

It runs entirely on the GPU for a very fast simulation, but might still require a real graphics card.

The water simulation is based on the pipe-model of the shallow water equations, with a velocity field to efficiently calculate erosion, described in this paper.

Have fun!

Updated 18 days ago
Published 27 days ago
AuthorThe Oddler
Made withUnity
Tagsgod, Physics, Unity, water

Development log

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