Liquid
A proof of concept of a water and erosion simulation made in Unity.
It runs entirely on the GPU for a very fast simulation, but might still require a real graphics card.
The water simulation is based on the pipe-model of the shallow water equations, with a velocity field to efficiently calculate erosion, described in this paper.
Have fun!
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 3.5 out of 5 stars (2 total ratings) |
Author | The Oddler |
Genre | Simulation |
Made with | Unity |
Tags | god, Physics, Unity, water |
Development log
- Water-flow visualizationSep 02, 2019
Comments
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pretty cool, but would be nice to be able to remove the permanent cloud and to have a tool to add and subtract land as to create land scenarios and see what happens
Thanks! Those are good suggestions, I'll definitely do those when I continue work on this project.